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The game places the player in the fictional 225km2 post-Soviet state of Chernarus,
one of the areas hit by a new and presently unknown infection which has
wiped out most of the world's population. The player is one of the few
who have survived and now must scavenge the world for food, water,
weapons, and medicine, while killing or avoiding infected, and killing,
avoiding or co-opting other players in an effort to survive as long as
they can in the harsh post-apocalyptic landscape.
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The
goal of DayZ is to survive during the conditions of the zombie
apocalypse that have befallen the in-game world. The player begins
equipped with only simple clothes and a flashlight, and must
begin exploring the large 225km2 landscape of Chernarus to
investigate loot locations such as houses, barns, and apartments to
scavenge supplies. These supplies include food and water, which are
basic keys to prolonging the player's life. Beyond the bare bones of
survival, players can find various forms of clothing, which not only
allow the player to customize their character, but can bring the benefit
of extra storage space for supplies. Also scattered around the map are a
variety of melee and ranged weapons, allowing players to protect
themselves from zombies or other players if necessary.
While
travelling around the game, players can also find various medical
supplies as the environment poses a range of threats to their character.
Planned features include diseases such as cholera, dysentery and
hepatitis, which can be caught by ingesting dirty water or rotten food
and must be cured with the appropriate medicine. If a player is shot or
otherwise hurt, items on their person may be damaged. The player may
also start bleeding and must be bandaged quickly to minimize blood loss;
excessive damage or blood loss will result in serious deterioration of
vision for the player and can render them unconscious. The game also
includes hundreds of public domain books throughout the map for players
to read, including titles such as War of the Worlds and Moby-Dick.
Planned
features of the game include being able to build bases in the world in
which players can keep their items safe, with the possibility of
security systems and programmable computers having been considered. The
standalone game will build on the text and close range voice chat of the
mod version by including a new whisper channel, which will allow
players to communicate over a very short distance without players nearby
hearing, as well as radios (based off the "ACRE" mod for ARMA 2), which
will allow longer range communication, including the possibility of
encrypted two-way radios and player-run radio stations. A number of
features which have been recently added to the release are hunting
animals and cooking. Other features such as vehicle transportation are
confirmed to be in development pending future release.
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